Welcome back ghost hunters, we’ve heard you, and we’re working on it!
We want to thank you for your understanding and patience, a completely new system for VR will take some time to get right, but we’re getting there with the help of your feedback!
We’re still working on things, and will release several more bug fixes as they get completed.
Our first approach to reducing the overuse of door hiding didn’t work too well, so we’ve reverted several doors for better navigation, but given our ghosts a lesson in how to play hide and seek properly!
In the last update, Willow got the full hiding spot treatment, and the other locations were feeling a little left out! We’ve gone through said locations to adjust, add or remove hiding spots to make them more consistent and reliable:
Ghosts will now always check behind doors during hunts, use at your own risk!
Several doors and light switch positions have been reverted to their pre-VR overhaul position/rotation to help with navigation through rooms
Tanglewood Street House
Added a clutter hiding spot in the Nursery
Added a plywood hiding spot in the basement
Added cooler boxes in the basement that the ghost can leave fingerprints on
Edgefield Street House
Added a locker to the garage
Rotated a closet to stop a safe spot
Ridgeview Road House
The ground floor room layout has been changed
Added an additional locker in the Garage
Added a clutter hiding spot in the ground floor walk-in closet
Added a clutter hiding spot in the Basement
Added a clutter hiding spot in the Living Room
Willow Street House
Added a clutter hiding spot to the Living Room
Added a clutter hiding spot to the Blue Bedroom
The armchair in the Master Bedroom will now move depending on if that spot is blocked or not
The washer/dryer hiding spot has been removed to help better spread out rooms with free spots
Bleasdale Farmhouse
Added a clutter hiding spot in the ground floor Office
Added a clutter hiding spot in the Foyer (behind the grandfather clock) Moved the fuse box spawn to accommodate
Moved the washer and dryer in the Utility Room (and added a blocker)
Moved the room divider in the Master Bedroom
Moved the room divider in the Attic
Moved a cupboard in the Attic
Grafton Farmhouse
Adjusted layout of the ground floor Utility Room
Added a clutter hiding spot in the Utility Room
Added a cupboard hiding spot in the Foyer
Prison
Added a locker to the Entrance Room
Added a locker to the Infirmary
Added a bin hiding spot in the Cafeteria
Added a bin hiding spot upstairs in the Cafeteria
You can now adjust the forward/backward position of your VR Belt in the settings
You can now change where your Journal and Walkie-Talkie are located in the VR settings:
Belt
Shoulder
Adjusted the intensity and range of some lights in Edgefield
All scrollbars in VR have been replaced by up and down buttons
Moved the Tanglewood Utility door from the kitchen to the hallway
Adjusted some materials in Tanglewood
Adjusted the position of the VR journal grab point
The grip force required to grab objects in VR with an Index controller has been reduced
Held items in VR will no longer be dropped if your hand moves too far away
Updated the main journal font to work with more languages instead of using a fallback font
Fixed a bug where the reflections in some areas would be the skybox colour
Fixed a bug where you couldn’t take photos of fingerprints on the patio doors
Fixed a bug where keyboard fingerprints used the wrong texture and were clipping
Fixed a bug where the Obake unique light-switch fingerprint wasn’t obvious enough
Fixed a bug where the fingerprints were in the wrong location on the dirty light switches
Fixed an issue where the Truck monitor font was only set up for English localization
Fixed a bug where you couldn’t navigate the main menu UI using a gamepad/ controller
Fixed a bug where ghost events and interactions wouldn’t work with the Willow Garage door
Fixed a bug where you could use equipment with right-click when using the journal
Fixed a bug where you couldn’t place the equipment on the Tanglewood basement rug
Fixed several safe spots
VR only:
Fixed a bug where DOTS and Motion Sensor were still in the wrong orientation when grabbed
Fixed a bug where you could sometimes hear VR Footstep sounds when you weren’t moving
Fixed a bug where some pianos couldn’t be played
Fixed a bug where you couldn’t grab doors in Asylum and School
Fixed a bug where you could see VR players’ belts when they were dead
Fixed a bug where you couldn’t grab objects when you were dead including the Journal
Fixed a bug where you didn’t drop their held items where they died
Fixed a bug where you couldn’t see the full death hand animation
Fixed a bug where the VR Journal sounds could be heard from far away
Fixed a bug where you couldn’t change players volume slider in the menu in VR
Potential fix for oculus rift S touch controllers not being able to crouch
Fixed a bug where some VR player character models had black eyes
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